 
In part one of the story. You must complete three trials in order
to prove that you are fit to be a pirate. The three trials are:
- Mastering the sword
- You will need to get a sword. Find someone to train you. Then
challenge the swordmaster.
- Mastering the art of thievery
- You need to steal the idol of many hands from the governor's
mansion.
- Treasure hunting
- You need to get the map to the treasure and get a shovel. Then
go and dig for the treasure.
Walk to the Scumm Bar. Open the door and get inside Talk to the
pirates inside to find out about the situation on the island. Talk
to the important looking pirates and they will tell you about the
three trials. When the cook is serving the pirates. Get inside the
kitchen. Get the meat, and the pot. Chase the bird away by rocking
the plank. When it fly away, get the fish.
Now, walk to the cliffside to the outpost. Walk to theth outside
the village. You will see map with a figure representing
Threepwood. Go to the clearing. You will find a circus there. Go
inside and you will find two brothers quarreling. Talk to the
Fettucini Brothers. They will ask you to perform a dangerous feat.
When ask whether you have brought a helmet, show them the pot you
found in the kitchen. Go ahead and do the feat, you will beid 478
pieces of eight.
Now that you have enough money, go back to the village. Walk along
the street until you found a man with arrot. Buy the map from him.
Talk to the three men standing in front of a rat. Take the minute
if theyy you 2 pieces of eight.
Walk to the voodoo house. It is in one of the house between the man
with therrot and the three men with a rat. Walk inside and get the
rubber chicken. Walk to the right and talk to the voodoo man
inside. Ask him about you fortune.
Go to the old man shop. It is the first house you will find after
you walkss the archway under the clock. Press the bell if he is not
around. Get the sword and shovel. Pay the required amount to the
old man before you leave. The shopkeeper only sell certain items
when do certain things. So, after some encounter, you might want to
return here again.
Go outside the village. Walk to the bridge. Give the fish to the
troll so that you may ss. You might want to talk to the troll
before you give him the fish.
Go to the house. Open the door and talk to the one eye jack. Pay
him the fee required to learn sword fighting. Show him the sword
you have bought. After many hours of training, you will learn how
to fight.
In this game, sword fighting skill is dependent on how well you can
insult your opponent as well as responding correctly to an insult.
You will begin with a few insults and responds. As you come across
other insults and responds, they will be added to your own list. So
what you should do now is to fight with all those pirates that are
moving around on the map. Just put yourself near the fork and they
will automatically look for you. There is no need for you to go
after them. Make sure you remember the correct responds. If you
find a new insult, you should use as soon as possible so that you
will know its correct responds. The better insults are listed at
the top of your list. After you have won enough battle. You can
then seek the swordmaster.
Go to the fork. Take the following th to reach the swordmaster.
North. You should see a plant with yellow flowers. Pick up the
flowers. North. East. East. West. North. You should see a sign
post. Push it to lower the bridge. Cross the bridge and you will
find the swordmaster. Once the swordmaster is found, you can go
there directly from the map. You will need to respond to her insult
correctly for five times before you can defeat her. Choose the
correct responds from those you have gathered. Try until you have
defeated her. Once defeated, her will give you something to prove
her defeat.
Go back to the village and go to the governor's house. The mansion
is guarded by deadly piranha poodles. Use the yellow petal on the
meat. The meat will become drugged. Give the meat with condiment
to the dogs. After they fell asleep, get inside the mansion. Open
the door inside the mansion and you will get into the fight. This
sequence is automatic, so sit back watch the cut screen. Check your
inventory after the fight, a few items will be added to it. You
will need a file in order to get the idol.
Go to the prison and talk to prisoner. You will find that he will
need some breadth refreshers. Go back to the shopkeeper and this
time you can buy the breadth mints from him. Get the breadth mints
and give it to the prisoner. Ask him for the file, he will then ask
you for some rat repellent. Give the gopher repellent you found in
the mansion to the prisoner and he will give you a carrot cake in
return. Use (eat) the cake. There is a file inside.
Now, go back to the mansion to get the idol. Jump into the gaping
hole and you will get into another fight. After getting the idol.
Talk to the sheriff. The governor will appears and chase the
sheriff away. Talk to her (if you could). After she left, open the
door to get outside the mansion. The sheriff will be waiting for
you. You will be then be thrown into the sea by the sheriff.
Inside the water, get idol and then walk up. Talk to the governor
on the docks.
Go to the Scumm Bar and talk to important pirates. Tell them your
progress.
Now go the the fork again. This time you will need to find the lost
treasure. Take the following path. North. You should see yellow
flowers. West. You will find a campsite here. Take the left th to
the north. West. North. West. You should see a skeleton here.
North. North. East. West. North. You should find a place full
of red flowers. East. You will find an 'X' on the ground. Use the
shovel on the 'X' to get the treasure.
Return to the village. You see the ghost ship sailing away. Talk
to the cook. He will tell you that the governor was kidnaped by the
ghost pirate, LeChuck. Now, you must find a ship and get a crew of
three to go after the ghost ship.
Go to the Scumm Bar. Pick up all the five mugs that are on the
tables. Go to the kitchen. Use the mug with the barrel which
contains grog. The grog inside is very corrosive and thus a mug
will not hold the grog for long. When the mug is near dead, use it
with another mug. You got no time to loose now, so better hurry up.
Find the shortestth to the prison. Change the mugs on the way.
When you reach the prison. Use the melting mug on the lock to melt
it. Ask the prisoner to join your crew. If the mug is dead before
you switch, go back to the bar and try again. Don't worry, you can
always get new mugs in the bar.
Go to the swordmaster place. Ask her to join you. She will agree
and ask you to meet her at the docks.
Walk outside the village and go to the shore. Use the rubber
chicken on the cable to reach the island. The man, Meathook will
ask you to take a test. The test is quite simple. Touch the beast
and he will join you.
Go to the place where you find lights. You can find Stan's Used
Ship Emporium there. Talk to Stan. Make sure you mention about
buying the ships on credit. Well, you might want to look through
all the ships but you will not be able to any single one of them.
Before you leave, he will give you a business card.
Now go the the shopkeeper house. You might want to save the game at
this moment. Ask him to get a note of credit for you. He will open
the safe and get the note. Watch how he open the safe. When you
are sure of the correct combination (Note that the combination is
different when you start another game. So, it is not possible to
write it down in this solution) If you miss the combination, go
outside and come back again. The shopkeeper will repeat the
sequence again. When you are sure of the combination, Ask him to
look for the swordmaster. Open the safe while he is away. Get the
note of credit from the safe.
Walk outside the village. Go the the Used Ship Emporium. Talk to
the man. Buy the Sea Monkey from him with the note of credit. Make
sure you do your bargaining with him. You can do away with all the
extra in order to cut price. Start your offer with the minimum
amount and gradually increases. When you bought the ship, he will
give you a magnetic coss.
Go back to the village. Your crews and ship will be waiting for you
to set sail.
After your conversation with the crew. You will find yourself in
the captain's room. Get feather pen, ink. Open drawer and get the
dusty book. Read the book carefully, it gives hints as to how to
reach the Monkey Island.
Walk to deck. Talk to crew. Walk to rope ladder. Get the Jolly
Roger (pirate flag) on top.
Go down to the deck. Walk to the hatch behind the crew. You will
find another hatch that led to the store and a door that led to the
kitchen. Walk to kitchen. Get pot. Open cupboard, get cereal.
Open cereal to get the prize. Look at the prize, it's a small key!
Go down the second hatch to the store room. Open the chest to get
the fine wine. Get the giant coil of rope. Open the kegs to get
gunpowder.
Go the captain's room. Open the cabinet with the small key. Open
the chest inside the cabinet to get a recipe and some cinnamon
sticks. Read the recipe.
Go to the kitchen. It's time to get rid of all the redundant stuff
in your inventory. Use the pot with the followings:
- minutes
- note
- business card
- feather pen
- cereal
- piece ofper
- Jolly Roger
- ink
- breath mints
- fine wine
- 100% cotton T-shirt
- T-shirt
- rubber chicken
- staple remover
- small key
- dusty book
- cinnamon sticks
- gunpowder
The pot will explode and release a voodoo spell that will bring the
ship to the Monkey Island. Note that not all items are necessary to
be thrown into the pot. You do it just to reduce your inventory
list. So throw in the gunpowder only when you have got rid of all
the redundant items. Don't worry, any items that could be thrown
into the pot is not important.
Use the map on the red hot fire to get a flaming mass. Go to the
store room to get more gunpowder. Go to the deck. Use the
gunpowder in the cannon nozzle. Use the rope on the cannon to serve
as a fuse. Now, use the pot as a helmet. Light the cannon and sent
yourself to Monkey Island.
Some explanations
The island can be accessed by clicking at the crosshair to move your
character. When you move to a place of interest, its name will be
shown. The names of location used here are exactly those used in
the game. When in doubt, move around until the appropriate place is
found.
The cannon will sent you to the beach. Pick up banana.
Go to the fort to the western side of the island. Push cannon. Get
cannon ball. Get gunpowder. Get rope. Get spyglass. Talk to
Herman Toothrot.
Go to river fork. Pick up stone under note. Look at the stone,
it's a piece of flint. Climb up the hill with the footholds. At
the middle of the hill, you will find a catapult. You can push/pull
it to adjust its aim. Go to the hill top. Use the spyglass. If
you don't see the banana tree, go down and adjust the catapult
again. Do it until you have the banana tree on target. Push the
rock to activate the catapult. A message will be shown if you hit
the banana tree. If your hit is not successful. Pick up another
rock from the heap of rock and try again. Hitting the tree will
cause the bananas to drop. You can collect it later on when you go
to the beach. Go down the hill.
Go to the pond at the end of the dry river bed. You will find a man
hanging on the tree. There is a coil of rope on his hand. So, in
order to get the rope. Go back to the river fork. Walk to dam.
Use gunpowder on dam. Use the flint on the cannon ball to produce a
rk. This will blow up the dam and release the water. Go back to
the pond, the log will be floating and the dead body is on the
ground. Get the rope from the dead body.
Go to the crack. There is air of oars at the bottom. Tie the rope
on the strong branch. Go down the rope. Tie the other rope on the
sturdy stump. Climb down to get the oars.
Go the beach with the banana tree. Pick up the bananas. Use the
oars on the boat. Now, you can travel by sea to the northernrt of
the island. Note that you must land your boat on a beach before you
can travel on foot.
Go to the village to the north. Walk to the giant head to the left.
Pick up the bananas on the fruit bowl. Walk out of the village.
You will be stopped by three cannibals. Talk to them. They will
then lock you inside their guest room. Inside hut, get skull. Open
the loose board underneath the skull. The hole will let you get out
of the village.
Go to the forest north of the beach with the banana tree to find the
monkey. Look at the monkey. Give all the five bananas to the
monkey. This will make him happy and follows you. When successful
you will find a gray dot following you wherever you go. If you
happen to lose sight of him, go back to look for him. (This only
happened when you travel by boat)
Go to the clearing at the eastern end of the island. Make sure the
monkey is following you. Walk to totem pole. Move the cursor
around until you find the nose on the totem pole. Pull the nose to
open the gate. The monkey will then pull the nose for you so that
you can go near the Gigantic Monkey's Head. Pick up the wimpy
little idol. Look at idol.
Go back to the village. Give the idol to the cannibals. They will
then be friendly to you. Walk to the hut where you were taken to
the other time. This time the door is opened. Get the banana
picker. Walk to the right. The hermit Toothrot will be waiting for
you. Give him the banana picker and he will give you the monkey
head key. Exit the village and come back again. The cannibals will
talk to you. Give them the leaflet. They will give you the
navigator's head and necklace.
Go to the Gigantic Monkey Head. Use the key the dig the Gigantic
Monkey Ear to open the Monkey Head. This will open the Gigantic
Monkey Head. Walk inside the Monkey Head. Use the navigator's
head. It's nose will be pointing to the correct direction. Follow
it until you have found the ghost ship.
Don't go inside the ship yet. Talk to the navigator's head. Ask
him until he agreed to give you the necklace. Wear the necklace
before you enter the ghost ship. It will make you invisible to the
ghosts.
Go to the captain's room. Use the magnetic coss on the key. Walk
to the deck. Climb down the hatch. You will be in the bedroom.
Walk to the passage to the right. You will find some ghost chickens
there. Get the ghost feather. Unlock the hatch with the key. Go
down and you will find yourself surrounded by rats. You will need
to get something in order to getss the rats. Go back to the
bedroom. Use the ghost feather on the sleeping ghost. When
tickled, he will drop the wine bottle. Get the jug o'grog and go
back to the rats room. Pour the jug o'grog on the dish. The rats
will get drunk after drinking it. Get the glob of grease.
Go back to the deck. Use the glob of grease on the squeaky door.
Open the door. Get the ghost tools beside the ghost guard. Go back
to the ghost chickens. Use the ghost tools on the glowing crate to
open it. Get the voodoo root. Go back to the cave.
Cut screen : You will travel back to the village and give the root
to the cannibals. They will then prre the root for you. Then you
will travel all the way back to the ghost ship. You will find that
the ship is gone. The ghost pirate, LeChuck, is going to marry the
governor. So, you will need to go back to Melee Island to stop the
wedding. Talk to funny ghost. Don't kill him. When your crew is
back, listen to their conversation.
After another journey, you will be at the docks in the village. Use
the potion on any ghost you encounter.
Find you way to the church. Talk to LeChuck. Your potion will
becomes jammed and you will be whack by the ghost pirate
continually. You will be flying all over the place.
When you find yourself in the emporium. Try to get the root beer
before the ghost hit you. After you get the root beer, try to use
it on the ghost. If you did it successfully, you will destroy the
ghost. Talk to governor and watch the fireworks.
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